


It's all about timing your blocks and swings and trying to out-think your opponent as you hop around the Octagon, waiting for your stamina to recharge. You feel connected to your fighter - you want to avoid a beating just as much as you want to win.īecause of this, the "stand-up" game, as it's called (when you're, er, standing up), is more of an absorbing, tactical battle than you'd initially think. These matches, bar some small caveats, are as true to real life as they can be - and that's what makes the violence all the more affecting.Įvery time I get knocked to the canvas I find myself inadvertently flinching, or sucking my teeth, in a way I seldom have before when suffering on-screen pain, and the feeling of being pinned into a corner, knowing you're one blow away from being felled, is hugely tense. When punches and kicks connect, the result can seem disappointingly flabby when compared to, say, a Street Fighter or WWE game. In some ways, I can see how this authenticity could put off people who aren't already fans of the sport. With such top-notch presentation married to a fluid, kinetic combat engine, UFC 2 has a decent claim to be one of the most life-like fighting games ever made. The action outside the ring, too, is flawlessly rendered, with every detail from lighting and fighter entrance animations to crowd noise and commentary meticulously to create an atmosphere that hits all the right notes. What impresses most, in your first few minutes of play, is the staggering detail of the fighter models: every scar, every broken nose, and every tiger tattoo is rendered in pixel-perfect detail. EA has not yet confirmed rumours of a 'Friends' DLC pack, featuring Monica's boyfriend Pete. To their credit EA Canada have some gone some way to change that with UFC 2, in what must be the sport's best interactive incarnation to date. In a sport that is a much about moments of explosive violence as it is technical skill, how do you strike the right balance? It's this reason, as much as any other, that explains why there's never been a UFC game that's really hit the mark. It's challenges like these that makes MMA such a tricky proposition for developers. But how it would work in a video game? How would a player feel having spent five rounds dominating an opponent only to lose from a lucky punch? Or, indeed, for a fight to be over within a quarter of a minute, just because of one missed block? This unpredictability - the way a fight, or indeed a championship belt, can hinge on a decisive millisecond - is a huge part of UFC's personality.
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Availability: Out now on PS4 and Xbox One.
